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Advent Rising

Game Name: Advent Rising
Console: Gameboy
Reviewed: Unknown

Advent Rising is a name that has garnered quite a bit of attention recently. The game has promised to be absolutely amazing and with that promise has come plenty of hype. Sadly, like many games in this situation Advent Rising just can’t seem to hold those promises up. It just falls short when it should have thrived.

Gideon, the main character, has quite a few tricks up his sleeve. Mainly, it is the innovative targeting system called “Flick Targeting.” Simply flick the right analog stick in any direction to have the targeting reticule target the nearest enemy in that direction and stay on that enemy no matter what. This system lends its hand when there are enemies flying around that would normally be difficult to track but now with one flick the reticule will stick onto them quite easily.

Now here are some reasons that Advent Rising isn’t the game it could have been. While there are many great parts to the gameplay, there are also some glaring issues that should have been worked out. The camera can be tricky at times, the controls can be absolutely frustrating, especially in battle, and the enemy AI is quite ridiculous. Overall, the game is much too easy and the enemy is just programmed to shoot on sight, really nothing beyond that.

Back to the good, Gideon has quite an arsenal on his hands to work with. Together, they form quite a powerful arsenal. The weapons a wide range of blasters and lasers and launchers of which the smaller weapons can be dual wielded (Halo baby!) for maximum potential. While these weapons are destructive themselves, the superpowers are the true powerhouses. You can pick up enemies and toss them around, push enemies back, etc.

Graphically, the game has many ups and downs. Everything about the game is styled well with plenty of personality and detail. The environments are beautiful, the characters are well modeled and animated, and the special effects are brilliant and sparkly. However, all of a sudden things don’t look so good when the frame rate gets clunky. And Advent Rising has a big, continuous problem with its frame rate. The game slows down and gets choppy very frequently, which quickly turns a very pretty game into a very bad looking one.

The sound department is equally as inconsistent. The game had the potential to be one of the best sounding games of the year. The music is epic and matches the game greatly, the audio effects go hand in hand with the visual special effects and really enhance to look of the game and helps to draw the gamer in, and the voice acting and dialogue is absolutely superb and only contributes onto an already engaging storyline. Yet when the music frequently cuts off and when sound effects start to sound distorted all of sudden thanks to the game’s many bugs, Advent Rising begins to not sound as good as it could have either.

Really, Advent Rising was filled with potential. It could have been one of the greatest games of the year. It looks great, it sounds great, it has a great storyline, it has great, innovative gameplay elements. Yet, the developers just couldn’t get everything to work together like they should have. But now we will never know.

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